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Once a city bustling with trade, Glendell Glade is rarely visited by outsiders anymore. Situated at the edge of The Living Forest, the resurgence of monsters has made traveling to and from Glendell Glade far too dangerous for most people.

Glendell Glade is the starting area for all players. It contains the easiest monsters, the cheapest armor and weapons in its Forge, and sells the basic four Plastic Tools. It is always free to travel to.

Layout[]

Cracked cobblestone roads pave the streets lined with dilapidated buildings, few of which are still in use. Notably, the town Forge is still relatively well kept, being one of the few businesses that have managed to continue operating. Apart from the surrounding wreckage, however, is an exceptionally ornate fountain sitting prominently in the center of town.

The City Square contains all that is interesting about the town. The player can travel to The Forge to buy various items (see below), to The Living Forest to battle monsters (see below), and to the four Harvesting areas, The Fishing Dock, The Lumber Mill, The Mines and The Quarry, where Food, Wood, Iron and Stone respectively can be obtained.

There is an option to talk to a wizened old man, sitting peacefully by the fountain.

Area1 main

The City Square



The Forge[]

Dimly-lit and uninviting, the Forge is one of the few shops still open for business in Glendell Glade. However, the shop is empty other than the counter in the front and a beautifully polished anvil sitting in the back.

The Forge is the place to buy new equipment. It sells one of each type of weapon and armor, as well as one of each tool. Glendell Glade's Forge is the only place to acquire these tools, and it is highly recommended that the player should buy all four of these tools before traveling to The Murky Mire.

There is an option to talk to a stout man polishing his anvil.

Area1 forge

The Forge



The Living Forest[]

Surrounding the city in every direction, The Living Forest stands in the way of all who wish to travel to or from Glendell Glade. While that previously wasn't a problem, The Living Forest has reawoken to protect itself, detecting the resurgence of monsters throughout the realms. The only problem is . . . sometimes it's difficult to distinguish between monster and man.

The Living Forest is the place to battle monsters.

Area1 fight

The Living Forest

Name Health Experience Gold Drop
1 Giant Ant 59 2 1
2 Giant Wasp 99 3 2
3 Scurrying Rat 185 4 3
4 Forest Spider 333 7 5
5 Amarok 555 8 6
6 Gigantic Beetle 864 10 7
7 Towering Treant 1,273 13 9
8 Leech 1,794 16 10
9 Forest Gnome 2,438 17 12
10 Forest Troll 3,217 20 13
11 Pinebrush 4,141 22 15
12 Timid Snail 5,221 25 16
13 Razorbeast 6,468 26 18
14 Centaur 7,892 28 19
15 Ibex 9,503 32 22
16 Green Glob 11,311 34 24
17 Locust Swarm 13,327 36 25
18 Kehra 15,559 39 27
19 Plague Brush 18,018 41 28
20 Vexling 20,713 44 30
21 Stonesinger 23,654 47 32
22 Pink Glob 26,849 49 33 Ooze Gel
23 Tangleclaw 30,308 52 35
24 Dracotaur 34,040 54 36 Dragon Scale, Dragon Tail
25 Wood Woad 38,054 57 38
26 Chelicerata 42,359 59 40
27 Red-Shelled Snail 46,963 62 42
28 Mighty Dryad 51,876 65 44
29 Pseudodragon 57,107 67 46
30 Tree Guardian 62,663 70 47


Travel Area
Glendell GladenoneThe Murky Mire1mEvondale Village2mAiria3m
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